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Taxi Chaos 2 Taxi Chaos 2 December 2025
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My contributionGameplay VFXPCGWorld Building ToolsGeometry ScriptingBlueprints & C++Performance Optimization

On Taxi Chaos 2 I worked across technical tooling and real-time VFX: building systems that helped artists assemble the city faster and authoring the gameplay and environment effects that bring its chaotic streets to life.

Procedural Building Generation

I developed a building generation tool that lets designers assemble varied, modular structures quickly instead of placing every piece by hand - speeding up how the city gets built and iterated on. ↓

PCG Building generation tool

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Swapping materials example to add extra variety to the PCG buildings

Each building instead of regular modular parts can use assemblies of assets, which can be used non-destructively. In that way a small authored or purchased kit can produce even bigger variety of believable structures, and artists can reshape or extend any building in seconds.

Platform Tool

The platform tool lets designers draw a footprint with a simple spline and instantly get a clean, extruded platform with rounded corners - no manual modelling required. ↓

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Geometry Scripting + PCG. Platform Generator Tool

Gameplay & Environment VFX

Taxi caught in an EMP shockwave

img. EMP blast VFX

Amphibious taxi driving across the water

img. Stylized Water Wheels VFX

A range of Niagara effects authored for gameplay moments and environmental detail. Here are a few examples ↓

Niagara-driven skidmarks

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Water spray kicked up from the wheels

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Rocket booster effect