Taxi Chaos 2
December 2025
My contributionGameplay VFXPCGWorld Building ToolsGeometry ScriptingBlueprints & C++Performance Optimization
On Taxi Chaos 2 I worked across technical tooling and real-time VFX: building systems that helped artists assemble the city faster and authoring the gameplay and environment effects that bring its chaotic streets to life.
Procedural Building Generation
I developed a building generation tool that lets designers assemble varied, modular structures quickly instead of placing every piece by hand - speeding up how the city gets built and iterated on. ↓
PCG Building generation tool
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Swapping materials example to add extra variety to the PCG buildings
Each building instead of regular modular parts can use assemblies of assets, which can be used non-destructively. In that way a small authored or purchased kit can produce even bigger variety of believable structures, and artists can reshape or extend any building in seconds.
The platform tool lets designers draw a footprint with a simple spline and instantly get a clean, extruded platform with rounded corners - no manual modelling required. ↓
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Geometry Scripting + PCG. Platform Generator Tool
Gameplay & Environment VFX

img. EMP blast VFX

img. Stylized Water Wheels VFX
A range of Niagara effects authored for gameplay moments and environmental detail. Here are a few examples ↓
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Water spray kicked up from the wheels
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Rocket booster effect